Title: |
Bricky |
Filename: |
levels/doom2/Ports/a-c/bricky.zip |
Size: |
193.54 KB |
Date: |
08/16/14 |
Author: |
Gwenvael Le Bihan (subject_119) |
Description: |
That's a map I made in 2013, not sure about when, I think it was in august, only my brother and darkwave played this map |
Credits: |
Darkwave0000 and my brother for feedback |
Base: |
New from scratch |
Build time: |
about a month I think |
Editor(s) used: |
Doombuilder 2 |
Bugs: |
Just missing textures because I mapped it like a real jackass and it's a f*ckin' mess to see from DB2 |
Rating: |
      (11 votes)
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Download mirrors:
/idgames protocol:
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Reviews:
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Zalewa
     | Very long map. It's true that it looks very basic, and also the beginning is quite poor and deserves a much lower note than 4 out of 5, but it picks up after a while and transforms itself into a map that is fun to play. Visuals are basic but sufficient, but I'd also put more attention to them in future maps. Difficulty is not very high, but it's not a big problem. Well done. | x | |
Anonymous
     | 11 | x | |
Anonymous
     | wonderful map ever! But need more armor. | x | |
Anonymous
     | The design here is amazing; has a non-linear feel to it. It's succinct and doesn't allow you to wander across great big open spaces for no reason: every bit of this level is necessary. Secrets are actually well hidden (but not impossible to find) and each has a good cache behind them. Perfect monster usage and placement (in my opinion). I hate wads crammed with monsters: this is not one of them. Can't see any bugs. Designed by a 15yr old? WOW! 5/5 | x | |
Anonymous
     | A bit overdesigned map without a theme, making you walk without a target: a map of this size should guide the player through its adventure. So as-is, gameplay is not quite good. Also way too much switch-hunt, texture alignment can be better, a few HOMs. Overall: 2.5/5 rounded-up to a small 3/5 as encouragement as you're just 15 years old, but I won't play it again. | x | |
Memfis
     | Looks very basic, nothing that will make you go "urgh" perhaps but still quite plain. The action is mostly easy but there are occasional monster-filled traps that spice things up a little. My problem with this map is that it just refuses to end: 23 minutes of playing time is too much for such an overall uneventful level. | x |
View bricky.txt
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