Title: Brother's Temple
Filename: levels/doom2/Ports/a-c/brother.zip
Size: 151.56 KB
Date: 05/05/14
Author: Worm318
Description: A simple plutonia-feeling map. It was a brother's idea of a map that I saw in some of his old notebooks but in that time there were no friendly map builders. This map has release date 2011 but I just uploaded to a some guy's forum an nowhere else because of reasons.
Credits: My Brother
Base: New from scratch
Build time: 2-3 Weeks.
Editor(s) used: Doombuilder, SLADE
Bugs: None
Rating: (7 votes)
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Gameplay-wise this definitely deserves 4 stars, but there are many blatant texturing errors that reduce the rating in my eyes. In overall, this is a good map, but please pay attention to very obvious details!x
The sloppy impression caused by poor texturing (non-existent alignment, pegged door tracks, and a few bad choices) belies the amount of effort that must gave gone into this intricate map. Game play is heavily scripted rather than fluid. Overall it's pretty good but poor texturing and rather bland locations drags my score down. x
Played @ UV. Simple but nice 10-minutes wad with interesting & consistent architecture. Gameplay is basically simple but not too bad, despite some popups which I personally consider as weak monster placement. Although overall texture alignment is horrible, author does show some technical skills. Worth a play, but don't expect too much (for sure not 5/5).x
@author: find out what lower- upper unpegged means when used at once, in DB use first w-button than a-button for autoalign (be careful here - better to selcect each wall first) and use light variation. Overall the map is decent with mostly hallway fights. 3.5*x
A short map with some ZDoom features, unique effect, and moderate traps. Contains minor texture misalignment, but it's okay.x

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