Filename: levels/doom2/Ports/a-c/capslock.zip
Size: 167.71 KB
Date: 08/15/02
Author: Epyo
Description: My third wad. I think its great. It has zdoom effects other than particle fountains, and lots of cool stuff such as a spiral staircase using a 3d floor!
Credits: my brothers for level ideas of map04-map06
Base: New from scratch
Build time: 3-2weeks
Editor(s) used: deepsea,wintex,xwe...
Bugs: I tested for a whole week, so i hope not
Rating: (7 votes)
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This is frustrating; there are a couple of good ideas (the monsters dropping power-ups is cute), but it's marred by naffness. The actual levels are dull, with lots of walkways, some of which are invisible. Level two has a bug whereby the monsters are frozen in place. Level five is a small arena where you fight a cyberdemon with some rockets, and level six feels like something from 1994. Level four is pretty poor as well. Level one is totally linear. Level three isn't all bad.x
Terrible level design, boring gameplay, nothing to play for. Awful!x
Capslock was pretty darn good in my opinion. It had some nice zdoom effects, but overall, Epyo kept the levels short and sweet, adding for some above-average gameplay. Level 4 was my only complaint - I found the gameplay there, very irritating, which is why I held it back a star.x
The first few levels aren't so bad, but it keeps getting worse. While the first four maps are merely sub-par, map05 and map06 are horrible. At least some of the ZDoom effects are interesting to see.x

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