A large single map of Roman catacombs, with a basically linear but folded progression. The theme is classical and funereal. It takes the author about 50 minutes at UV.|
Intricate passageways link feature rooms and the atmosphere is sombre with some nasty suprises. Wandering monsters can turn up in areas you thought you have cleared. It starts quietly, but you wake up the dead as you go. There are new sounds and graphics; in particular imps have been recast as mummies, exploding barrels are replaced by exploding urns, and all switches are levers. There are no "human" monsters or futuristic weapons.
Being very large it is unsuitable for Deathmatch, you might never find eachother! Co-op is provided (but is not well suited to it).
There were earlier, smaller Doom 1 and Doom 2 versions of this level :- 1Catabs, Catadoom and Cataboom, which you may come across. CATABOOM RELOADED is a significant upgrade that supersedes all those. There are now more ammo, additional features and fights, less chainsawing of lost souls, and more directional clues.
Improvement of cataboom.wad by same author, from scratch.|
Years, on and off|
DCK, Yadex, BSP, Eureka and Deutex (all except DCK on Linux).|
Music has a silent period (a feature!). No breaking glass sound at glass cabinets for keys|
|Bad King John||Big map, good Roman architecture, creepy atmosphere. Not a maze; it's complex but with pointers. Things tend to jump out of closets and there are some fights in claustrophobic places, not everyone's taste, but open fights too; gameplay could be better. Some neat devices, like Caesar's tomb. Took over two hours at UV.||x|
|youraverageamir||It's clear that a lot of effort went into this, and I guess you could say this level is objectively good, but I didn't enjoy playing it. The level is labyrinthine, and even when I knew where I was going it was monotonous to play.||x|
|Rowsol||Very cramped. Not linear like the description says. I played for 10 minutes and closed it out. I just wasn't having fun.||x|