CoreBinder - Raw Action|
Callum Guy Oliver aka phobosdeimos1|
A 4-level action packed adventure classic doom-stylee with plenty of puzzles and fun gameplay. Recommended Difficulty - HMP|
Codeimp, ID software, Randy Heit for Zdoom, Simon Judd for Slade|
New from scratch|
Doombuilder 2, SLADE 3|
|Anonymous||Nice Doom II style maps.
|Anonymous||I hate to say it, but these maps really are pretty ugly, and that just ruins any fun the gameplay might provide. Some of these are right out of 1994; others are a bit better. 1.5/5. - ZZ||x|
|Anonymous||These maps are good and fun, but I guess some texture alignments and placements are not good... UV isn't too hard but...whatever. 4/5 -playerlin||x|
|Anonymous||Ugly, but very fun. If you go into it thinking of it like a distilled gameplay experience, you get what I think is the intended effect. Lots of moving stuff, although I felt things were a little unclear at times. Didn't get stuck or anything, so it's all good. A bit of styling and this'd be great. 4* -Phobus||x|
|Anonymous||Borderline amateurish-come-luck y style maps that were fairly enjoyable to play - until map04 that crashed Scordoom because the lindefs that 'Cal' decided to use without front sides, so minus 2 for that. Overall 3.5/5 -2 1/5 ||x|
|Anonymous||The text-file doesn't make it completely clear, but this is Zdoom-only. Textures and flats are indeed mixed. (There are also some PNG graphics, though that's a less fundamental barrier to playing it without Zdoom, as you could just delete them.)||x|
|Anonymous||Great stuff man. :)
Keep it coming. A little simplistic on the architecture, could use some light variation, but hey! It's very fun and is a nice breath of fresh air with all the design orientated projects coming out lately.
Good design is something that comes purely from experience, wheras gameplay on the other hand is something you either have or you don't. And I had a blast shooting my way through this set so 5/5 from me.