Title: Chocolate-Covered Cherry Rage
Filename: levels/doom2/Ports/a-c/cccr.zip
Size: 748.58 KB
Date: 01/10/19
Author: mArt1And00m3r11339
Description: This level, designed by me, is "Chocolate-Covered Cherry Rage." I gave it that title because there is a lot of red and brown in it. This one is partially inspired by level 31 from Chillax, level 32 from Hell Revealed 2 ("Playground"), and level 32 from SlaughterMAX ("Power Overwhelming"). This level consists of pumping rockets into imps and arch-viles, BFG-spamming into 4 species of hordes (pain elementals, revenants, hell knights, and cacodemons) while the cybers infight. You also have to deal with the arch-viles on the towers. Once the fight is over, you activate the switches and kill chaingunners followed by arch-viles. After you gather all of the keys, you activate a switch that opens the exit, spawns arch-viles near there, and unleashes the cacodemons. Once all of that is out of the way, you can exit the level (there is a death exit at the end where you have to manually destroy the Icon of Sin with the exploding barrels which also kill you, unless you are invincible). I would love to see others try and UV Max this level. This level was updated in 5-12-2019 (removed the monster telefrags).
Credits: IDSoftware for Doom II (and Doom 3 sound for the cyberdemon wake-up). Paul Debruyne for the Ancient Aliens sound effects (plasma, elevators, doors, powerups). Demonologist for the rocket and player pain and death sound effects General Rainbow Bacon (for creating Slaughterfest). Zachary Stephens for the Slaughterfest 3 community project (for the status bar) Community Chest 4 team for the cc4-tex. Brett Harrell for the pistol sounds from Vela Pax. Whoever designed Deus Vult 2 (shotgun sounds).
Base: New from scratch
Build time: 1-2 days, possibly more.
Editor(s) used: GZDoom Builder, Slade
Bugs: None
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