Title: |
Chocolate-Covered Orange Rage |
Filename: |
levels/doom2/Ports/a-c/ccor.zip |
Size: |
680.4 KB |
Date: |
01/21/19 |
Author: |
mArt1And00m3r11339 |
Description: |
This level is a sequel to "Chocolate-Covered Cherry Rage." Like level 22 from Chillax, you are in a pit with fatsoes on the ground and skeletons on the stairs. However, you are then teleported into a room with cybers and teleporting apes. Once that battle is over, you are teleported back to the chamber. The cybers and the hell knights then come out to fight. Once that is over, all you have left over is the cybers and you are done. This level has brown and orange, which is why it got the title "Chocolate-Covered Orange Rage." This level was updated on 5-12-2019 (removed the monster telefrags). |
Credits: |
IDSoftware for Doom II (and Doom 3 sound for the cyberdemon wake-up). Paul Debruyne for the Ancient Aliens sound effects (plasma, elevators, doors, powerups). Demonologist for the rocket and player pain and death sound effects General Rainbow Bacon (for creating Slaughterfest). Zachary Stephens for the Slaughterfest 3 community project (for the status bar) Community Chest 4 team for the cc4-tex. Brett Harrell for the pistol sounds from Vela Pax. Whoever designed Deus Vult 2 (shotgun sounds). |
Base: |
New from scratch |
Build time: |
1-2 days, possibly more. |
Editor(s) used: |
GZDoom Builder, Slade |
Bugs: |
None |
Rating: |
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Download mirrors:
/idgames protocol:
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View ccor.txt
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