Title: Chaingun Deviant
Filename: levels/doom2/Ports/a-c/cgdeviant.zip
Size: 217.53 KB
Date: 08/02/15
Author: Sophie Kirschner
Description: Fight with chaingun. Don't waste a single bullet!
Base: New from scratch
Build time: A couple days
Editor(s) used: Doom Builder 2
Rating: (8 votes)
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I love chaingun, too.x
Looks fine for a speedmap/1024 style level, but does not play very well. Even if you find all of the hidden bullets and use the chaingun two bullets at a time for the whole level, you will still have to punch one Baron to death. Could have been amusing as a statement against the excess of rockets and cells in slaughtermaps and excess of shells in most other levels if it had been implemented better.x
Fun, but could've been longer. A cyberdemon fight would be a great way to test the player to see if he has enough bullets to finish the level.x
2- or maybe 3-minutes level. Basically a small open area with a few even smaller rooms. Little layout, little architecture. As there is @ UV not even remotely enough ammo, gameplay is like slaughtermaps: create infights between the snipers, and keep on running. Overall I didn't like it, especially the crampiness and the plain boring gameplay, so 2* meh. BTW I've checked the map with GZDB2, and this map does NOT have a rocket launcher... Thus the 4* review below is on points bullshit.x
Damn, that was fucking cool. It was like a hard core mother! At the end, there were two frenzied barons going at me, flinging their boogers at me! I had to go with rockets. Best ultimate map I seen this year! Custom combo required. ~4/5x

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