Title: |
Chaingun Deviant |
Filename: |
levels/doom2/Ports/a-c/cgdeviant.zip |
Size: |
217.53 KB |
Date: |
08/02/15 |
Author: |
Sophie Kirschner |
Description: |
Fight with chaingun. Don't waste a single bullet! |
Credits: |
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Base: |
New from scratch |
Build time: |
A couple days |
Editor(s) used: |
Doom Builder 2 |
Bugs: |
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Rating: |
      (8 votes)
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Download mirrors:
/idgames protocol:
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Reviews:
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Anonymous
     | I love chaingun, too. | x | |
Anonymous
     | Looks fine for a speedmap/1024 style level, but does not play very well. Even if you find all of the hidden bullets and use the chaingun two bullets at a time for the whole level, you will still have to punch one Baron to death. Could have been amusing as a statement against the excess of rockets and cells in slaughtermaps and excess of shells in most other levels if it had been implemented better. | x | |
Anonymous
     | Fun, but could've been longer. A cyberdemon fight would be a great way to test the player to see if he has enough bullets to finish the level. | x | |
Anonymous
     | 2- or maybe 3-minutes level. Basically a small open area with a few even smaller rooms. Little layout, little architecture. As there is @ UV not even remotely enough ammo, gameplay is like slaughtermaps: create infights between the snipers, and keep on running. Overall I didn't like it, especially the crampiness and the plain boring gameplay, so 2* meh.
BTW I've checked the map with GZDB2, and this map does NOT have a rocket launcher... Thus the 4* review below is on points bullshit. | x | |
Anonymous
     | Damn, that was fucking cool. It was like a hard core mother! At the end, there were two frenzied barons going at me, flinging their boogers at me! I had to go with rockets. Best ultimate map I seen this year! Custom combo required. ~4/5 | x |
View cgdeviant.txt
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