Title: |
Complex 502. Arrival |
Filename: |
levels/doom2/Ports/a-c/cmp50201.zip |
Size: |
1013.61 KB |
Date: |
06/26/15 |
Author: |
StormCatcher.77 |
Description: |
UAC infantry squad arrives in a remote island complex #502, located on
one of the planets in the lived-in space sector. After the "incident" on
Mars and the Earth it was completely abandoned. Only one-third of the
attendants, security guards and management were able to escape during the
invasion. The exact purpose, types of studies and other data on a set of
secret ...
The detachment tasked to assess the situation, to get on the transport
tunnel to the server stations and make backup copies of the surviving
information on special media.
Suddenly Center loses contact with all the squad, but an hour later
received an unreadable message about unidentified enemy and request for
assistance. One of the foot soldiers in the reserve instructed urgently to
reach the last-place output unit to communicate ... |
Credits: |
|
Base: |
New from scratch |
Build time: |
About one year |
Editor(s) used: |
Doom Builder 2.1, XWE 1.16 |
Bugs: |
|
Rating: |
    (5 votes)
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Download mirrors:
/idgames protocol:
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Reviews:
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Anonymous
     | Very pretty good! It's using only standart textures, and looks very interesting! High detail desing! | x | |
Anonymous
     | Interesting level that looks very realistic; the best description I can think of would be "if hoover.wad were made by Lainos or Chris Lutz". The gameplay suffers mostly from monster placement, which especially demonstrates how not to use archviles, why not to use lost souls, and that chaingunners have been overused ever since Final Doom. | x | |
Anonymous
     | Very good job! Big map with no new textures, and DOOM2 music. Great detail and architecture (these canyons were super), gameplay was hard, I always had not enough ammo. Overall, it was worth it. -Gunsmith | x |
View cmp50201.txt
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