Title: |
Caverns of Darkness patch for ZDoom |
Filename: |
levels/doom2/Ports/a-c/cod_zd.zip |
Size: |
6 KB |
Date: |
11/15/08 |
Author: |
Graf Zahl (Christoph Oelckers) |
Description: |
A small patch for ZDoom to play Caverns of Darkness by the Chaos Crew. This mod requires a customized EXE which unfortunately is a DOS version that causes massive problems with newer Windows XP systems This patch allows to play this WAD with a modern source port : This is hopefully the final version of this patch It is the first one only using officially documented ZDoom features to achieve its goal. |
Credits: |
The Chaos Crew for creating Caverns of Darkness |
Base: |
New from scratch |
Build time: |
3 hours |
Editor(s) used: |
Notepad |
Bugs: |
Due to inability to test with the original DOS EXE of CoD there might be some differences how some of the new DECORATE items behave The conveyor with burning barrels in MAP01 will desync after some time and push the barrels off. Unless you set the 'infinitely tall actors' compatibility option the Cyberdemons in MAP10 won't get killed. This doesn't affect playability though. |
Rating: |
(12 votes)
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Download mirrors:
/idgames protocol:
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Reviews:
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Anonymous
| I always get 5 for compatibility patches. :P - playerlin | x | |
Anonymous
| Great job GZ ! This one finally works. No more unknown sprites and now the cyber has a death state, making level 10 fully completeable! Plus other minor enhancements.
Download now ! :) | x | |
Anonymous
| Thank you for taking the time to do this Graf. I had hoped for many years to be able to do a proper Windows Eternity version of this, but things have happened lately that mean I will more than likely never get to it. - Joel Murdoch. | x | |
Anonymous
| Graf Zahl just made one of my dreams come true. 11/5 --Woolie | x | |
Anonymous
| Good work. | x |
View cod_zd.txt
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