Title: Communications Center
Filename: levels/doom2/Ports/a-c/commcntr.zip
Size: 79.18 KB
Date: 01/17/13
Author: Chris Weathers
Description: 2nd map slot replacement for Doom2
Base: New from scratch
Build time: Few days
Editor(s) used: DoomBuilder 2
Rating: (9 votes)

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Nice little oldschool map. 4/5 - Optimusx
A decent little techbase map that's a nice diversion. Plays well; some questionable design decisions IMO (lowering wall in the "rotating column" room, wall-textured exit door from the blue key area), but nothing major. 3/5. - ZZ. P.S., please put your maps on MAP01.x
Remember it works fine in Zdoom because Zdoom has a nodebuilder built in.x
don't work with prboom+? ridiculous! also indecent amount of curved lines and corners reminds me a bad memory chriswright's maps. dude, afeter all... it is just a human basement from doom game, not some f**king alien ship from some unreal f**king game or f**cking something else. /your f**king stars can be here/x
I like it. Perhaps some of the revenants could be replaced with other difficult enemies? There seems to be a lot of them. The overall layout of the map is quite nice and the items in windows above is enticing throughout.x
As the reviewer above said, this works in zdoom but not pr-boom (not sure what happened there) Simple map with a classic feel, a tad sadastic with revenants in the middle of the map. One of the secrets is hard to tag as the sector is very thin. Ok map but still looks a little rough round the edgesx
Nice techbase with some good fights, visually similar to TNT map01. The BSP tree seems to be completely broken: in prboom-plus you can't see the textures, and when I try to open this map in 3D mode Doom Builder crashes. Something went horribly wrong... Anyway, works fine in ZDoom, so use that.x

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