Title: Core Algorithm
Filename: levels/doom2/Ports/a-c/corea.zip
Size: 80.91 KB
Date: 02/02/02
Author: Dennis Meuwissen
Description: A small single play map with a base theme. It's rather easy, so if you consider yourself a hardcore DooMer at least play UV.
Credits: id Software for DooM of course Team Legacy for the DooM Legacy engine The many maps where I got my inspiration from
Base: New from scratch
Build time: 10-15 hours
Editor(s) used: WinDEU 5.24, WinDEU 5.99, WinTex 4.7, Corel PhotoPaint 7 SE, Zennode
Bugs: A few misaligned textures, and a strange bug with the 3D floors. (the lighting seems a little brighter below and above the 3D floor).
Rating: (1 vote)
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This is from February 2002. It's exactly what it says in the readme; a small tech/crate base that takes very little time to finish. The textures and general layout recall E1, and the level seems very old-fashioned - it even has a secret right behind the start location - although it's decent fun to play. The only Doom II feature seems to be the double shotgun, which is superfluous (the monsters are all stock E1).x

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