Title: Binary ripple counter
Filename: levels/doom2/Ports/a-c/counter.zip
Size: 7.75 KB
Date: 06/19/06
Author: fraggle
Description: This is a 4-bit binary ripple counter implemented using voodoo dolls and conveyor belts. A simple example of how logic circuits can be constructed inside Doom levels using the Boom extensions.

This is a binary counter but it could easily be base-10 instead. WADC is probably ideal for implementing more complicated examples of this concept.
Credits: Afterglow for introducing me to the concept of scripting levels through voodoo dolls on conveyor belts, through his start map back in the SMMU days.

PlusNET for breaking my DSL connection and giving me the time to do this.
Base: New levels from scratch.
Build time: 1 day
Editor(s) used: Yadex
Rating: (16 votes)
Download here

Download mirrors: /idgames protocol:

Haha, solid 5* for one of the most clever ideas I've seen in 2 decades of DooM. Interestingly the implementation is surprisingly simple. BTW @ post #2: runs perfectly with ZDoom. @ ^: the linux distro theoretically *will* indeed run, although a tiny little bit slow :lol:x
That's brilliant, and surprisingly funny. There must be some linux distro that would run on this. -Creaphisx
OMG! I wonder how this one works. Gotta check the WAD under an editor. I luve such works!!! 5/5 - Optimusx
Interesting concept.x
It can't be long before someone writes a virtual machine that can play Doom from within the Boom engine. But there seems to be a bug; I have to shoot the first bloke to nudge him along, because he gets hung up on the spine of the gate.x
I don't know why but i find this fun.Good job! :)x

View counter.txt
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