The Crystal Maze (GZDoom edition)|
Stephen Clark (The Ultimate DooMer)|
A recreation of the classic 90's British TV gameshow "The Crystal Maze". I did make a vanilla version of the maze back in 2000 (Fragport map 32) but the live attraction in London, which opened in 2016 (and is totally awesome) has inspired me to remake it with modern GZDoom features.|
Randy Heit & Graf Zahl (for ZDoom/GZDoom).|
The creators of all the editors I used to make this happen.
The creators of all the resources I used to make this happen. (see cr-mazec.txt for a full list of resources & authors)
The original creators of the TV show, and the live attraction.
And of course, id software for the greatest game on earth!
The Crystal Maze TV show, and my earlier recreation of it in Fragport. (the 12 games from that map have been ported across with improvements, but the other 20 are completely new or inspired by my other wads)|
6 months (I kinda underestimated how much there was to do :p)|
WadAuthor, XWE, ZDBSP, MSPaint, Paint Shop Pro, GoldWave, Doom Builder, SLumpEd|
None, unless you prefer the Ocean zone :P (it would've been much harder to build and especially hard to find good textures for, industrial maps are kinda my speciality and in any case I'm an oldschool Maze fan :P)|