Title: Cybmapping!!
Filename: levels/doom2/Ports/a-c/cybspd01.zip
Size: 59.64 KB
Date: 08/23/03
Author: Various
Description: This is a compilation of six maps for speedmapping. Nick Baker didn't show up for whatever reason, so everyone nominated me to host.

Pasty McPaste from the webpage:

The theme: Make a map07 replacement, that is make it so that a floor tagged 666 lowers (to lowest) when all Mancubuses die and another floor tagged 667 raises when all arachnotrons die. You can make it for vanilla doom, boom, or zdoom (the final wad will be for zdoom). Feel free to be creative if you use boom or zdoom with convayer belt dummy sectors etc (that kill mancubuses or something) and if you use zdoom you don't even need to use mancubuses and arachnotrons.
Credits: Doomworld for the template for this .txt
Base: New levels from scratch
Build time: ~100 minutes per level
Editor(s) used: Various
Bugs: The levels in this WAD were all built in 100 minutes, so they did not have a chance to be thoroughly tested. Some bugs undoubtedly exist.
Rating: (4 votes)
Download here

Download mirrors: /idgames protocol:

It was ok except Cyb's map didn't work properly on my machine. I was using the newest version of Zdoom and everything.x

View cybspd01.txt
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