Title: Running trought the ices
Filename: levels/doom2/Ports/d-f/dai-fdac.zip
Size: 627.82 KB
Date: 02/02/10
Author: Walter "Daimon" Confalonieri
Description: I know it. This wad sucks. Altought this is a "speedmapping of 120 minutes" (plus some time waste on "detailing" and get few new textures here and there), this IS the fail on Doom Advent Calendar 2009 Edition. And since DAC looks to be a dead project again, i've decided to release this map as a standalone project, and add one (or more) maps, following the original "speedmapping" concept...
Credits: ID, for the fancy game! My family Crista Forest, aka "CD Warrior" for Celtic Shrine Nick Baker for silver textures, Mortimer Resource and recoloured textures Graph Zahl for "old-school" rapid fire tropper Derek "Afterglow" Mac Donald for Quake Textures wad Internet for the LOLPASTA pic Greenwar 2\Gothic Textures for DOOR192 (i guess) Pawel Zarczynski aka NMN for NMNCorp1 Texture other people i forgot to mention
Base: New from Scratch
Build time: 24 hours in spare time
Editor(s) used: Doombuilder 2, XWE, Wintex 4.3
Bugs: few HOMS in chocolate doom.
Rating: (7 votes)
Download here

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totally vomit. irreal.x
Not as bad as the stars suggest. First map is a bit of a rough start, but it picks up afterwards. 3/5x
Map01 & 02 are good work, Map03 is OK, Map04 just a shit(the train even isn't moving!). Map03 has 6 secret areas can't be trigger, but only one can, by teleport line near the cyberdemon room. 3/5 -playerlinx
It's unfinished (pitty the hall of mirror bug just in level 01) but I will give it a four. I love the snowy theme, it's very well done. In level 3 there were 7 secret sectors that I couldn't trigger even with idclip. Map04 seems unfinished (the train is not moving). 4/5 - Optimusx
Sorry, not too good. Plenty of bugs are still in there (I couldn't figure how to get the yellow key for my life), and map02 was semi-impossible on UV. You either have NO ammo or WAY TOO MUCH ammo in any map. Not your best piece of work. 3/5 - Motix

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