Filename: levels/doom2/Ports/d-f/dai-olhl.zip
Size: 990.89 KB
Date: 09/27/10
Author: Walter "Daimon" Confalonieri
Description: a bunch of old maps mixed up,some released some not, all with "better" designing and detailing cliches.
Credits: ID, for the fancy game! My family zoraspace for e2m3 music remake on "project doom" Freedoom for map29 music remake Author of WFALLx textures T+Pazolite for "unlimited spark!!" cover art, and for the cute, weird J-Core Touhou remixes Google\4chan and Touhou for charatchers and pics other people i forgot to mention
Base: New from Scratch
Build time: 5 years... no, really 8 months in spare time
Editor(s) used: Doombuilder, Doombuilder 2, XWE, Whacked 2.0.2
Bugs: map32 crashes on legacy 1.40
Rating: (7 votes)
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"WTF?" That's my comment for this map set. It's not good or bad at all with whatever situation. Stuck at Map32 because stupid command keen hunting and don't know how to go... : 2.5/5 -playerlinx
The maps were of mixed quality with their own problems. However, it can be agreed upon that they both suck because of the common gameplay-breaking mapping tactic of switch hunting. It also doesn't help that it has shitty "art" from most likely the /h/ boards of 4chan, but the bleeding chick was surprisingly well-done (which leads me to believe that that pic wasn't from 4chan).x
MAP31 was easy, MAP32 was trickier...both levels looked good but would've looked a lot better if they weren't as bright (the outdoor fullbright in MAP32 is especially fugly.) 3/5x
Note for Risen3D users ... place the switch -c_nextmap on the command line, or you won't progress to level 32 if you use the switch to get you there ( a zdoom mapinfo issue ).x
Wow, I've never played a map with so much switch hunting. The design feels random, which is a huge shame because otherwise it's pretty darn good. ^ What do you mean? Do you assume no one can beat half a dozen naxis?x
The Nazis in MAP31 really took it out of you. You can't possibly win on the first try. 3. ~That guy over therex

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