Title: Decimate
Filename: levels/doom2/Ports/d-f/decimate.zip
Size: 156.52 KB
Date: 09/29/99
Author: Gurkha Boy
Description: A search & rescue effort is underway in the mountains of Central Europe for a group of missing hikers. You were assigned the route leading through the infamous Carpathian Gap, which few have explored and fewer yet have returned from. Hitching up your holstered side- arm you trudge wearily up the deserted mountain path.

The long shadows of evening begin to descend on the slopes around you when you come upon a tunnel in the rock. Stumbling ahead in pitch darkness, your heart pounding, you wish you weren't such a lazy shit- head and neglected to pack a damn flashlight or a flare. But then an opening in the tunnel appears, and you glimpse a massive hollow in the rock that appears to have been carved out. A medieval and well- fortified structure looms ahead, flanked by two evil-looking towers. You step tentatively forward but suddenly hear the creak of rusted metal bars as they ominously drop shut behind you. "Crap!" you think as you reach for your 9mm. "It's going to be one of those days!"

Some things to consider: Trigger happy = Dumb, very dumb Don't shoot anything until you have to, or you're well-stocked Why waste a good bullet when you can use a beserk pak instead?

The architecture is quite detailed, and the texture alignment is near perfect (can you say "huge pain in the ass and a major buttload of work"?)
Credits: Ian W., the maker of an excellent TC called Herian2. Get it! His work inspired me to try my hand at level design and editing. His continued encouragement and technical advice have been invaluable in helping me build DooM levels.

I know I'm forgetting someone .... just can't remember the name ... made a bunch of games that popularized the whole FPS genre ... some- body help me here! Ip Software? It Software? No, that's not it ... Damn, I'll get it right one of these days.
Base: New levels from scratch (and I mean scratch -- every linedef, every sector, every node). (Actually WadAuthor only works with sectors, so technically speaking I didn't actually create the linedefs and nodes -- just the sectors. But then again, who the f*ck cares.)
Build time: About 2 weeks (2-3 hours a day).
Editor(s) used: WadAuthor v1.30, an excellent utility.
Bugs: One visual bug in the steps leading to the SSG room. It does not affect gameplay.
Rating: (3 votes)
Download here

Download mirrors: /idgames protocol:

I liked itx
I'll tell you about another bug. The damn steps are too low. It is hard to find your way around this map. Not knowing what switches do what. Detail is really nowhere to be found. 3/25/07x

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