Title: Dark Fate 2
Filename: levels/doom2/Ports/d-f/dft2.zip
Size: 307.26 KB
Date: 02/29/08
Author: Karthik Abhiram
Description: A very short, linear hellish map. It was made about a year ago as a very short speedmap, and I hadn't bothered to finish it. Over a couple of weekends I completed it and made it look nice. Couldn't think of a better title, so I simply called it "Dark Fate 2".
Credits: - The Ninth Gate Team [Pablo Dictter, Tobias Münch, Varun Abhiram, Damian Lee, Joel Murdoch] - Varun, my brother: for feedback & playtesting - Erik Alm - the later maps in his megawad "Scythe" inspired the look of this level - The creators of the tools I used - All of you who have played my levels over the years!
Base: d on a drawing I did of the Doom Marine (provided in the ZIP file!)
Build time: A few weekends (on and off)
Editor(s) used: - Doom Builder 1.68 by CodeImp - ZenNode 1.2.1 by Marc Rousseau - XWE 1.15 by Csabo
Bugs: None
Rating: (7 votes)
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Pretty nice, if rather short and linear (as the author acknowledges). I did have a problem with the intermission screen. The alignments of the non-visible graphics replacements cause an error in Doom-plus. Their alignment should be 0 0. Fix that and it's fine! ~Chain Mail [2/5] (04/2008)x
This has an advert for a commentary track on YouTube, which is a nice idea. I remember a lot of hype about internet video in 1995/96, when people thought that full-screen video on demand was just around the corner - thanks to ISDN - and I wonder if this idea was tried back then. Still, the level is good fun, short and violent, not too hard, with some tricky cyber-dodging at the end. It looks good, plays good, and it's nutritious as well.x
Nothing wrong with it. Rather a nice level. 3/2/08x

View dft2.txt
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