Title: Demons Just Wanna Have Fun
Filename: levels/doom2/Ports/d-f/djwhf.zip
Size: 515.46 KB
Date: 07/18/05
Author: Walter "daimon" Confalonieri
Description: My 3rd release inside the Doom community, this is a level set inside a stoney base whit fountains, prisions, offices, a fast food, toilettes, a little hospital and a armory; and a hellish-skinnish zone in the ending part of level...
Credits: ID, for the fancy game! psyren for make "psyren texture" authors of skulltag and especcially the authors of gothic_x.wad, while i grab the WFALLx texture (this one comes from skulltag) Depeche Mode, for make the song i used for the background of level To my grandma Angela, all my love and respect...
Base: New from scratch
Build time: mhhh... 6 days, whit rest, eating, work and time wasted...
Editor(s) used: DoomBuilder (level) Wintex 4.3 (gfx and mus usage) paint and SmartCapture (graphics) midi2mus (music)
Bugs: whit legacy 1.40 compares a lot of mis-aligned texture can in zdoom doesn't compares...
Rating: (8 votes)
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A random, mostly crappy level which is somewhat fun in a humorous way. The best part is the hilariously bad English in the textfile story.txt. "Who is situation?"x
Kinda confusing, some nice rooms, I iddqded and idkfed for the keys and finished it fast..x
Im a huge fan of ports but getting lost in your wad does not make me a happy-chappy. The SSG is cool. 2 stars --- Starburst.x
Step on the wrong teleporter, and you're stuck. That's definitely a major bug that the author should've caught before releasing the thing.x
An ambitious map, but the gameplay is a bit aimless, with some disconnected areas and a fair bit of cut-and-paste early on. It is also not clear what you need to do to make progress - some are some rather non-obvious switches that you need to find. Significant amounts of the map can be skipped. There are some texture problems, of the type that arise frequently with Doombuilder-made maps. Fortunately there aren't the fatal tag-related problems that often accompany them.x

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