Title: Dementarium
Filename: levels/doom2/Ports/d-f/dmntrium.zip
Size: 92.75 KB
Date: 11/24/10
Author: XutaWoo
Description: There aren't many maps that focus on the chaingun, so I made this. A small-ish key hunt in Hell, with scarce supplies and no shotguns or plasma weaponry. You don't need to grab them in any order. The final challenge is right in front of you when you start; don't waste your ammo, or be prepared to make a break for it. A note: this isn't Pacifist compatible.
Credits: Whomever composed the track used in AV MAP04. Again, whomever made the STSKY5 used in Skulltag.
Base: New from scratch
Build time: Less than 12 hours, I think
Editor(s) used: Doom Builder 2, SLumpEd, maybe SLADE
Bugs: If you try -really- hard, you can escape from the Archvile cage without the key; this can cause the map to be unwinnable.
Rating: (6 votes)
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As somebody who's also made a map which focussed heavily on the chaingun and rocket launcher, I was quite intruiged to see how this one played. Quite tight, I thought. It seemed quite luck-based to me, however, as enemies like the Baron of Hell cause a wide range of damage, meaning I was once unfortunately two-shotted, but the rest of the playthrough seemed really easy. Nice effect with the subtle red light outside too! 3* -Phobusx
I totally agree with the third reviewer. When I met mancubi i had 150 bullets and 3 rockets. And I had to use IDCLIP to get in the archvile trap.x
Cool, but the yellow key trap is bugged when I play it, it close too early before I go in and I'm outside of the trap, make I cannot get the yellow key(like Maes said, I go slowly and it blocked me). And it's not a good wad for shooting wildly, I don't like it but it's not bad. 4/5 -playerlinx
For a "scrooge" type of map, this wasn't particularly hard. As long as you can spare 100 bullets for the end, it's perfectly winnable. I literally didn't fire a single bullet until I was in the archvile cage (used the chainsaw though) and then only because I didn't want to waste the pickup. The lava pit fight was just running and letting the baddies sort it out amon themselves. Also, it was possible to break the archvile fight by simply approaching too slowly. Anyway, it was a fun short map. 3/5 -Maesx
To the first reviewer, you need better ammo management. I had enough rockets left over to take care of those mancubi. Short fun map, I liked how the keycards were dealt with. More mappers should do it like that.x
decent, but 5 stars if they have more ammo. I constantly ran out and had to chainsaw BOTH mancubi with 2 health points left. And on top of that, I had to chainsaw that damn revenant. If this is what you intended, pretty good, could be better though.x

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