Title: Doomworld Speedmapping Compilation #6
Filename: levels/doom2/Ports/d-f/dwspd006.zip
Size: 239.85 KB
Date: 07/30/01
Author: Various
Description: This is a compilation of the WADs entered in Doomworld's sixth speedmapping exercise. Participants were given 120 minutes to create a Doom 2 level on a certain theme. This week's theme was to build a new final level for Doom 2. A longer explanation can be found below.
Credits: http://www.telefragged.com/speedmaps/ for bringing this idea to my attention. Everyone who showed up for the exercise, even if they couldn't make a level. Doomworld.com. id Software.
Base: From scratch
Build time: 120 minutes
Editor(s) used: Various
Bugs: The levels in this WAD were all built in 100 minutes, so they did not have a chance to be thoroughly tested. Some bugs undoubtedly exist.
Rating: (5 votes)
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Map01 and Map02 are so simple they hurt. Map03 proves to be an interesting challenge, aside from the cyber, this one's pretty easy. Map04 is the best from them all. Map05 has a good design, but the IoS looks kinda messy. The rest of the maps suck too, and the Doom1 doesn't have an exit button or somethingx
Since the theme was last level of doom I guess these could be a little better that crap. 4/3/07x
I liked Map 04 also. Map 01, Map 05, and E3M1 all suck.x
Awesome maps. Map04 rocked ass. Loved it alot. 5/5- Motix
no.4 wins by a longshot dont forgit to play the musick code for lv 30 with theze! x

View dwspd006.txt
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