Title: Doomworld Speedmapping Compilation #7
Filename: levels/doom2/Ports/d-f/dwspd007.zip
Size: 112.46 KB
Date: 07/30/01
Author: Various
Description: This is a compilation of the WADs entered in Doomworld's seventh speedmapping exercise. Participants were given 100 minutes to create a Doom 2 level on a certain theme. This week's theme was to build a Doom 1 level in the episode 1 style.
Credits: http://www.telefragged.com/speedmaps/ for bringing this idea to my attention. Everyone who showed up for the exercise, even if they couldn't make a level. Doomworld.com. id Software.
Base: From scratch
Build time: 100 minutes
Editor(s) used: Various
Bugs: The levels in this WAD were all built in 100 minutes, so they did not have a chance to be thoroughly tested. Some bugs undoubtedly exist.
Rating: (5 votes)
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These are okay for speed maps. I suppose they are organized by difficulty because there aren't any barons in the last level yet you get some earlier. The last level has a high-damage floor in a central room with a non-liquid which makes it a deadly map. "Boom compatible" sounds like bullshit unless I messed something because I played each level with vanilla. This seemingly false flag forced me to play level by level in case they broke, instead of in one go. ***x
Nine levels dated July 2001. It feels like an actual 1995 megawad, which is either a good thing or a bad thing depending on your outlook. E1M1 is a fun intro; E1M2 is trivial (basically just two rooms); E1M3 has more baddies, but it's pretty bad; E1M4 looks promising but is again just two rooms; E1M5 has four rooms, but a good monster rush; E1M6 and E1M7 taken together are easily the best two levels; E1M8 is potentially good but bugged (SLIGE?); E1M9 is just dull.x
Fun for a little speedrun map. Should try this one day too.. 3/5 - Optimusx
It's for Doom1. Read the TXT file.x

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