Title: Doomworld Speedmapping Compilation #15
Filename: levels/doom2/Ports/d-f/dwspd015.zip
Size: 42.12 KB
Date: 01/27/02
Author: Various
E-mail: Tobester666@yahoo.com
Description: This is a compilation of the WADs entered in Doomworld's fiftheenth speedmapping exercise. Participants were given 100 minutes to create a Doom 2 level on a certain theme. This week's theme is described in rules15.txt. : This wad was compiled by Tobester (Tobester666@yahoo.com)
Credits: http://www.telefragged.com/speedmaps/ for bringing this idea to our attention. Everyone who showed up for the exercise, even if they couldn't make a level. Doomworld.com. id Software.
Base: From scratch
Build time: 100 minutes
Editor(s) used: Various
Bugs: The levels in this WAD were all built in 100 minutes, so they did not have a chance to be thoroughly tested. Some bugs undoubtedly exist.
Rating: (2 votes)
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Three 100-minute maps on the WYSIWYG theme, which rougly means that there are no doors and the player can always see what's next. Map01 has a very trashy speedmap feel with ugly rooms and stupid monster hordes. Map02 is a cool challenge level with some legitimately good visuals, it is worth playing. Map03 isn't horrible but doesn't provide much entertainment and kind of requires mouselook at the start.x
The first map is harder in HMP than in ultraviolence; it reeks of misplaced effort that the author had time to implement difficulty levels, but not a good map. It reeks of 1994. Map two is infinitely better, but has a frustrating start whereby you cannot help but pick up several weapons in a cramped, monster-infested area (thus leaving you defenceless as you pick up the weapon). Map three is pure 1995.x

View dwspd015.txt
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