Title: exodus
Filename: levels/doom2/Ports/d-f/exodus.zip
Size: 205.29 KB
Date: 05/08/04
Author: hobomaster22
Description: A story . . You and your squad are trapped in a base infested with zombies. Unfortunatley you are the only suvivor of your team. Your ordered to clear out the UAC base and while doing so seal off the portal between the base and the outside world. Failure will result in a world dominated by the hordes of hell :).
Credits: Maker of the midi "Inner Turmoil" from Tolwyn's Music Site Testers: HC-Marine, Godcells, Nestea, and udderdude
Base: New from scratch
Build time: 2 weeks
Editor(s) used: Deepsea v11.83
Bugs: Only in legacy(openGL): displays room above impassable wall behind balcony
Rating: (8 votes)
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you walk into the room and immediately receives six cacodemon, 2 pain elemental and baron of hell. This acrobatics, not game.x
Awesome 5/5x
This is a decent but dull medieval techbase map. On a technical level it's fine, but the gameplay is very bitty - the first half of the map feels like one short corridor with traps followed by a small room with traps, repeat, at least until you get to the cyber / spider area, at which point it gets better. As per the readme, the final battle is broken and thus very mellow, with no baddies at all. I'm not a fan of pain elementals.x
This the hobomaster. I just have to say that the reason the final battle is messed up in UV is because the second u spawn in that room, a cyber should spawn. One of my testers who tested it in UV never told me the cyber didnt spawn. It made me quite mad when i figured this out. If you want you can get the fixed version at: http:www.geocities.com/hobomaster22/exodus.zipx

View exodus.txt
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