Title: Exol Base
Filename: levels/doom2/Ports/d-f/exolbase.zip
Size: 2.5 MB
Date: 06/20/09
Author: Nixot
Description: My first map <3 I know it's quite far-fetched for a first map, but once I found out about Hexen scripting I
Credits: CodeImp and Csabo and ID software.
Base: New from scratch.
Build time: Two days.
Editor(s) used: Doom Builder (Great editor!), XWE, FL studio 8 for music.
Bugs: The secret area doesn't register properly so I had to do it manually.
Rating: (8 votes)
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Short, very simple map. Simple texture layout, no decoration. Gameplay @ UV is plain simple and boring. Now as the fun in playing DooM is in the gameplay, and not in the fact whether or not scripts are used: small 2/5. Note: giving 4 or even 5* for this is IMHO a smash in the face of level builders who spent ages in creating levels which really do have decent ambiance & gameplay.x
Not bad for your first scripting map. Of course I see a lot of people are expecting more but what they don't know is that they started out like this, too. Since you have the groove of scripting, lets see if you can expand the skill and make a map a little more advanced. You seem to get the hang of scripting so go for it. Not a bad map, too. -Alando1x
Nothing special.x
Not bad but too short and far too easy. I suspect this is mostly an exercise or a learning wad released for critisism. The meg of pointless sounds included did not work with GZDoom.x
Well that's not very bad... It's just small. Not bad for a first map anyway. 3/5 for the effort.x
Three basic enemy encounter concepts in a very small 94-style metal base. Would have been better without all the attention deficit scripting garbage. 2/5x

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