Title: Fortress of Duality
Filename: levels/doom2/Ports/d-f/fortdual.zip
Size: 196.51 KB
Date: 10/06/04
Author: Gray Lancer (Jon Washburn)
E-mail: graylancer@sprintpcs.com
Description: Originally designed for a long-defunct (I think) megawad project, this was originally built using
Credits: Id Software, creators of DEU, creators of WARM, BSP, Zeth, Doom Builder, etc.

Base: Completely new level from scratch.
Build time: A few weeks on and off. Touch-up took a couple hours.
Editor(s) used: Original: WinDEU 32, BSP, WARM Touch-up: Zeth, Doom Builder
Bugs: None that I know of.

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Rating: (8 votes)
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This is dated October 2004. It's an entertaining but repetitive castle-style level - mostly brown and grey, with mist - that pits you against 390 baddies (dozens of them are imps). There's a decent lot of action but the layout is very copy-and-paste. To be fair, the symmetry is a design element, but it's still dull. I felt as if I was clearing the same set of rooms four times, twice (if you see what I mean).x
Low detail, some nice battles, lots of stuck on walls in narrow places. 3/5 x
neat ideal with the two toned rooms, but bland in monster and room design.x
Good-looking level, but the gameplay is the dullest I've seen in ages.x
Pretty generic, not so detailed but with nice fake lightourcing and plenty of action caused by teleporting monsters. Let's say, average+ -- Brun Ohnx
good level 5/5x

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