Title: Grotto of the Scorned
Filename: levels/doom2/Ports/g-i/gots.zip
Size: 2.77 MB
Date: 05/09/22
Author: Valhen_Saipiam
Description: Big hub based map for Doom 2, inspired by Plutonia, Alien Vendetta and Scythe 2. Probably one of my biggest maps yet, took me a while to finish and fix all its bugs and issues :^). Using Software renderer instead of Hardware (especially on Zandronum) is recommended, since playing on Hardware can cause lag on some of the bigger fights.
Credits: - Doom Writer for text lumps - Green Key from "Various Doom Keys" from Realm667 by Disguise, Blue Shadow, MagicWazard - Textures from 32in24-15tex, Jimmytex (sewage flats and blue rock flats), Greenwartex (exit sign textures) - Palette and Colormap from 32in24-15tex - Dark imps sprites from Skulltag - Music ("Simple Solutions") from Strain, composed by Mark Klem - Dark Imp decorate Created with 3saster's Dehacked-to-Decorate converter - FrancisT218, Jimmy and Peccatum Mihzamiz for playtesting - The Entryway (Formerly known as The Joy of Mapping) + The Hellforge Discord servers for additional help and support :)
Base: New from scratch
Build time: 4 months for building the map + 2 more months for bugfixing
Editor(s) used: Ultimate Doom Builder and Slade3
Bugs: On Zdoom ports, playing the map with the compatibility settings set to "Boom (strict)" breaks any action that's activated by scripts using conveyor belts and makes them activate immediatly when the map starts, possibly softlocking the player. To avoid this, please set the compatibility settings instead to "Boom" only or "Default". (There's also the chance to get softlocked in the lift that leads to the ssg in the blue path, if you somehow manage to skip a linedef while going down. I tried to fix this but it still happens sometimes)
Download here

Download mirrors: /idgames protocol:

View gots.txt
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