Title: #DooM Speedmapping Session 2
Filename: levels/doom2/Ports/g-i/hdsped02.zip
Size: 280.31 KB
Date: 11/01/14
Author: Kraflab
Description: 9 maps made during the first session, some by first-time mappers. There were two theme options: "Fireblu" and "Tower Ruins".
Credits: Id Software for Doom II CodeImp of Doom Builder 2 SirJuddington for SLADE3 Exl for WhackEd4
Base: New from scratch
Build time: 2 hours per map
Editor(s) used: Doom Builder, SLADE3, WhackEd4
Bugs: Possible
Rating: (7 votes)
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I'm just gonna say, it is extremely possible to make a good map in 2 hours. Just not here though :^)x
It should be clear that the primary target of speedmapping is *not* creating levels as good as possible in absolute sense, but within a time limit. Now as every mapper knows, it is completely impossible to create a decent map in two hours. See also their own comments. Therefore it would be an excellent idea to give speedmappers their own section, separated from the quality maps. Rated as a traditional player: plain horrible. Small 1 for the enthusiasm. Sorry guys, but that's what it is. Have fun anyway.x
We've had enough fucking speedmaps. Try actually spending a lot of time on a map.x

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