Paul "skillsaw" DeBruyne|
Heartland is a 7 map episode set in the nation's decaying industrial heartland, developed exclusively for the Eternity Engine (4.02.00 or later).|
There are three main guiding principles in Heartland's design.
1. Heartland was created to be a technical demonstration of the capabilities of Eternity's advanced mapping featureset.
2. Heartland was created to be used as a reference for others who want to learn to make their own Eternity maps.
3. Heartland aspires to have the feeling of a 2010s blockbuster megawad, while also exploring advanced port features, and using them in a tasteful way that improves the experience.
All maps are designed by skillsaw.|
MAP01 - "Subway Sandwich" MAP02 - "Bruce R. and Son Construction Co." MAP03 - "Reservoir Dog" MAP04 - "Routine Flaring and Flailing" MAP05 - "Titan of Industry" MAP06 - "Get Shafted" MAP07 - "The Beating Heart" MAP08 - "Arrhythmia"
New from scratch|
Approximately 2 years with too many 3+ month breaks in my commit history|
Doom Builder X, Slade, GIMP, Visual Studio Code, git, Audacity, Bitmap Font Writer|
Some minor visual bugs.|
In 4.02.00 and lower, a few health items may become inaccessible on MAP05 if the game is saved and then loaded. This is due to an Eternity Engine bug where the state of crushing ceilings is lost on save/load. These health items are not marked secret. This issue has since been fixed in EE dev builds.
In 4.01.00 and lower, certain polyobjects will cause the game to lock up at random while moving, due to an engine bug. This issue was fixed in the 4.02.00 release.