Title: Hellish Rogues
Filename: levels/doom2/Ports/g-i/helrogues.zip
Size: 3.88 MB
Date: 04/24/21
Author: Rymante
Description: Your squad was sent to investigate a rogue research base on the outer edge of the galaxy, thought to be conducting illegal experiments involving teleportation & unknown alien life.

Shortly after landing, your squad is ambushed by an unknown force in a cave system close to the base. You are the only survivor. Go forth, avenge your comrades & complete the mission!
Credits: James Paddock, for the following assets jimmytex.wad (a set of custom/edited textures & flats) (Link > https://www.doomworld.com/forum/topic/90900-post-your-doom-textures/) Shells.mid (midi music used in Map 01) Techno Prisoners.mid (midi used in Map 03) Strength in Numbers.mid (midi used in Map 11)

All of his midi music is available at 'https://www.jamespaddockmusic.com/midis/'

'https://www.vgmusic.com/' for the following game midi covers The 'Streets' mission music from Goldeneye 007. The 'Lair of the Blind Ones' music from Turok 2. The main menu theme from Raptor: Call of the Shadows. The 'Calm' music track from Body Harvest. The 'Map Screen' music from Starfox 64.

Jimmy, for the edited Cacodemon sprites (Agathodemon)

Eriance & Maelstrom, for the edited Baron of Hell sprites (Pyro Demon)

Sgt Dopey for the edited custom sky texture (CSKY009) from the 'SkyTexturesPack.wad' (Link to resource wad was found at https://www.realm667.com/index.php/en/forum-board/the-workshop/181-sky-textures-pack)

iD Software for the pre-release Rifle sprites.

Freesound.org user 'newlocknew' for their 'Blaster shot 11-2' sound effect (replaces Plasma gun firing sound). (Link > https://freesound.org/people/newlocknew/sounds/514050/)

'Captain Toenail' for his 'ZSec' sprite edits (used to replace the Wolfenstein Nazi)

Fluffyquack, Gar, Suuslas for being the primary play testers for this project.

Austinado, Gredge, joe-ilya, LVENdead, dei_eldren & anyone else I forgot from the Doomworld forums for offering feedback at various stages of development.

The few folks from the Bridgeburner discord who tested an early version of this project. (Sadly I forgot to note their names at the time, whoever they are, I hope they know their input was valuable & appreciated!)

Realm667 for hosting the custom sprites used in this project. (Link > https://www.realm667.com/index.php/en/)
Base: New from scratch.
Build time: Roughly 1 year.
Editor(s) used: Ultimate Doom Builder, Slade, WhackEd4, GIMP
Bugs: None that I know of
Rating:
Download here

Download mirrors: /idgames protocol:



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