A Hex on You|
3-level set with a medieval theme, using Hexen2 textures, new sprites, and a beautiful new sky. The architecture is quite detailed, and the texture alignment is near perfect (can you say "huge pain in the ass and a major buttload of work"?)|
Map_01 -- Ramparts Entry-level type map, where you explore the outer walls of a medieval castle and figure out a way to gain entry.
Map_02 -- The Keep Start in the outer courtyard, explore the tradesman's compound and the fountains before venturing deeper into the castle. Marvel at the quiet beauty of the chapel and the desolation of the cemetary, before storming the inner courtyard and the keep. Tarry awhile in the great hall and the throne room and then spend a moment in silent reflection at the pavilion. Next, curl up to a good book in the library and when you tire of that, find your way into the bedchamber. Finally, the crypt awaits.
Map_03 -- The Crypt Are you afraid of the dark? Is the Boogie Man not one of your favorite people? Do you wish you'd saved that last bullet for your- self, instead of frantically pumping it into the rock-hard skull of that damned baron? Then this level is not for you. If, however, you like creepy places (who doesn't?) and can ration your ammo then by all means venture forth!
Nick Baker (firstname.lastname@example.org) for his Hex2Tex.wad, which contains the gorgeous textures of Hexen II. Stian Skjondal (http://members.xoom.com/zerosignum, zsignal@organizer .net) for his skypack1.wad, which contains fantastic skyscapes. Team TNT (http://www.teamtnt.com) for their Retres.wad, from which I got almost all the new sprites used in these levels (trees, suits of armor, candle chandeliers, barrels) and notably the falling water textures Jonas Feragen (email@example.com) for his Christmas tree sprite in his excellent XMas Doom '99 Rick Clark (firstname.lastname@example.org) and Derek MacDonald (derekmd@ hotmail.com) for help with using new textures. Ian W., the maker of an excellent TC called Herian2, which also is set in the Hexen/Heretic universe. Get it! Raven Software, for Heretic, Hexen, Hexen II, and Heretic II. (Insert obligatory reference to id Software here). Couldn't have done it without you all. Thanks Dudes!|
New levels from scratch (although I swiped some stuff from my earlier levels|
About 2 months (3-4 hours a day).|
Map editing -- WadAuthor v1.30, an excellent utility Graphics editing and wad merging -- Wintex 4.3 Adjusting height of sky -- DEEP 97|
A couple of cockroaches that will scurry out of sight as soon as you appear.|
|Anonymous||These levels are very boring. Nice looking and the second is the best but boring. 4/25/07||x|
|Anonymous||Level two is the standout, it's a good-looking, expansive castle. The gameplay is so-so but it looks wonderful. Level one is decent, but I didn't like the platform jumping, and it's very gloomy and hard to see anything. Level three is mostly a dark gloomy maze. In all three levels the Hexen textures look great and and it's professionally done. If you just play one level play the second one.||x|
|Anonymous||I love the architecture and use of textures in this mapset. The atmosphere is also quite good, making this work quite well. -WW||x|
|Anonymous||Nice use of H2 textures. Should have made it for ZDooM and used hubs.||x|