Title: Hell Frontier: Episode 1
Filename: levels/doom2/Ports/g-i/hfront_1.zip
Size: 1.26 MB
Date: 02/20/21
Author: ViolentBeetle
Description: This is the first episode of my ongoing megawad project. It contains the first episode consisting of first 11 maps of the wad - mostly in "corrupted techbase" genre. Continuating is to be eventually released.

Maps are all meant for pistol starting. Continuous is also possible, but not the intended experience.

After you trashed Hell so many times, the UAC has decided that is is safe to colonize and mine for resources. They were wrong. Now that hell has re-awakened and consumed their bases and personnel, it is up to you to kill all the demons again.

I started making maps for this wad as the first thing of mapping and make all 11 over the first year of my mapping "career".
Credits: The sky is based on "Mek's Box 'o Skies!" (By Mechadon)

Tracklist:

MAP01: Ghost Town by Stewboy MAP02: Level 1 music from Cyril Cyberpunk, sequenced by Zero Prophet (Taken from www.vgmusic.com) MAP03: Ghosts in the Walls by Stewboy MAP04: Aorta by Eris Falling MAP05: Cyberpassage by Jimmy MAP06: Dark Halls by Bobby Prince MAP07: Hate Machine by Jimmy MAP08: Alien Jungle by Stewboy MAP09: Silicon Dust by Jimmy MAP10: First Time for Everything by Crunchynut44 MAP11: Ghostgrinder by Jimmy

Intermission screen: Quell the Beast by Jimmy Text screen: Zombieman Blues by Fookerton and Tiddles
Base: New from scratch
Build time: About a year
Editor(s) used: Doom Builder 2, Ultimate Doom Builder, SLADE 3
Bugs: MAP05 contains sections that might be inescapeable in co-op MAP02 has a pretty egregous skip, but it takes enough effort that I decided to keep for those who would fine it. MAP05 contains a tutti-frutti effect. Not recommended to play on a port that retains this error.
Rating:
Download here

Download mirrors: /idgames protocol:



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