Title: Hugin
Filename: levels/doom2/Ports/g-i/hugin.zip
Size: 403.62 KB
Date: 12/29/13
Author: Obsidian
Description: One Boom-compatible map made on the 28th of October in the space of 24 hours.
Credits: Id Software for Doom II CodeImp of Doom Builder 2 SirJuddington for SLADE3 Exl for WhackEd4
Base: New from scratch
Build time: One day
Editor(s) used: Doom Builder, SLADE3, WhackEd4
Bugs: None
Rating: (4 votes)
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Played @ UV. Very short wad, with a few small architectural items. After the entry there are only four fights, three of them of a many-monsters-in-a-s mall-area kind, and one super-cybie at last in the main room. As there is almost no gameplay (imho the primary aspect of a map): 2/5.x
I think that newstuff reviewer was too harsh. I've seen more difficult WADs; this one is quite okay. Still, it's a rather average map.x
Small map based around a central arena. Excellent texturing and lighting apart from a water tunnel that abuses the pipes texture from 'Underhalls'. In ZDoom there are glitches in a corridor. I played on UV and lost count of how many times I had to reload. Lowering a player into a confined pit with 3 revenants when their only heavy weapon is a rocket launcher is almost guaranteed to be fatal every time. It might be a good scare the first time, but it gets tedious very quickly.x

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