Impure Offering is a single player map for the Doom 2 IWAD in -complevel 9 that plays in the map 20 slot and requires cc4-tex.wad. The original intent was to create a map inspired by map 02 of Vanguard, but with a very-high, at times slaughter-ish, monster count and fierce difficulty. I don't think it actually ended up playing anything like any map Skillsaw has ever made, but I am very happy with the result regardless.|
The "fierce difficulty" aspect certainly is in evidence in the final product, though. Skill levels have been implemented -- HMP is akin to the earlier parts of Scythe's third episode on UV, and keeps the overall pressure mostly intact, with its main concessions being the removal of some of the most troublesome individuals. HNTR is more of a "traditional run-n-gun UV" experience. Impure Offering on UV is intended to be a real challenge, and should shed some blood from even the most skilled Doomers.
Demon of the Well: Your official credit may be "playtester", but really, it should be "co-author". So much of this map's final state reflects your input that it's insane. Thank you so much for the help with this, and also for getting my petulant then-teenage ass into Doom in the first place over a decade ago!|
SteveD: We both know the kind of clusterfuck that HNTR would have been had it not been for your input, heh. Not only do I thank you, but every single Doomer who ever uses that skill level thanks you. Your blood was not spilled in vain!
Demonologist: Your playtesting was helpful, and your demo-recording was especially useful for finding and squashing minor flow-breakers. Also, mad props for being the first person to record a UV-Max of this beast, on any version!
Ribbiks: Your playtesting resulted in a much more polished end result. Thank you!
Joshy: Your construction of the imp-trap is far more convincing than what I could have done myself.
New from scratch|
Almost a year!|
Doom Builder 2, Slade 3|
|Anonymous||Did not work in intended source port. Got a whole bunch of gray and white boxes as textures. Is there a texture needed for this map that I am missing?||x|
|Zalewa||I give it 4 stars, even though I didn't beat it. Difficulty is over the top, but it's manageable.||x|
|cs99cjb||The first room is a shoot the switch puzzle, so there is something to do. Impressive architecture but insanely difficult. Even HNTR isn't remotely fair. There are mancubuses, revenants and archviles before you even get a proper gun. The music almost carries the frantic gameplay but I've given up for now.||x|
|Anonymous||nothing to do||x|