Filename: levels/doom2/Ports/g-i/infernal.zip
Size: 206.77 KB
Date: 10/07/07
Author: William Quijada
Description: Replacement for MAP28 and MAP29 of DOOM II. I've always wanted to see a heavily hell-based map, so I tried and created my own. It was originally meant to be just one map, but it ended up being too large, so I split it in two separate maps. It's rather difficult, you won't find any more "zombie humans" (except just to get the shotgun and chaingun), and you'll be wearing radiation suits constantly in the map. I hope you'll enjoy it!
Credits: Id software, for creating this game. Williston Consulting, for creating WadAuthor, an easy- to-use map editor.
Base: New from scratch
Build time: 1 month (on and off)
Editor(s) used: WadAuthor V1.30
Bugs: None that I know.
Rating: (4 votes)
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Actually its quite good and challenging but there are some letdowns in the design such as pits you can't escape from. Adding teleporters to the pits and fixing a few other things will push the rating up by 1 more from the 3 stars I'm going to give it. 3 -PCx
really poor man.1/5x
This two levels are from September 2005. They are done in a painstakingly accurate retro 1995 style. The emulation is uncanny, including misaligned textures, inescapable lava pits, an undetailed layout and an over-reliance on lava and slime. On the other hand, the gameplay in Map28 is really good; tough and brutal, with lots of monsters, not much ammo. But the lava spoils it. Map29 is a relatively trivial castle keep level, far too fiddly.x

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