The moon, the stars, the planets. Many nights you spent gazing skyward
with dreams of what lay beyond the place you call home. Every childhood
thought that you could remember was of going to outer space and
exploring strange new worlds.|
By the time you were Eighteen, the Earth was a paranoid society. Much
of the resources that used to be used for space travel were now being
used as defense from iminent invasion. This in mind, you decided to
join the forces, and see some other planet. Mars would be great.
Your first job was security at a small mining outpost on Mars. Not
the most interesting job, but the smell of Martian air was enough to
make it all worthwhile. However, when unknown occurences started
happening, and you started asking questions, the higher ups did not
take kindly to this. You suspected that there was something amiss,
so you packed a pistol with you on the latest assignment.
It was suspicious. Apparently, some beast had killed a marine only
metres away from the outpost, and yet, this was the first you had
heard about it all. As you lead the way, lieutenants Biggs and Wedge
behind you muttered between themselves. You figured it was a trap of
some kind. Now might be a good time to quit the job, make your way to
the city and get off of Mars.
You here a click behind you, as Wedge readies his sidearm.
"I'm sorry I have to do this."
"Yeah, you were just getting in too deep where you don't belong."
Lucky for you that you had the sense to bring a pistol.
A few little ones. Not obvious, so left in as "speedrunning tricks"|
|Anonymous||Cramped. So cramped even the poor monsters get stuck at times. "Hard" as in "frustrating" rather than "challenging". 2/5||x|
|Anonymous||Pretty darn good.-4/5||x|
|Anonymous||Good wad for the Doom gods. 5/5 but for very high skilled players only.||x|
|Anonymous||The first archvile shows up way too early: I have the reg shotgun and the chaingun, but not much ammo. Poor design.||x|
|Anonymous||This is dated November 2001. It is touch sensitive. It's very good, well-designed, and also very tough - the ammo is rationed and the designer has a thing for archviles, and the secrets are clever. It can be very frustrating because of the ammo shortness, and it's one of a few levelsets that's perfectly playable on a lower difficultly level. It's sometimes very irritating - the archvile/knight trap on L4 is unentertaining, the final level is fiddly.||x|
|Anonymous||Not a bad little set of maps. 4/29/07||x|