Title: Central HUB
Filename: levels/doom2/Ports/j-l/jkcenhb.zip
Size: 555.63 KB
Date: 06/15/22
Author: Jarek "Elendir" Karpiel
Description: Central HUB map is ment to be the first map for a bigger project.

Version 0.1

This map is created specifically for GZDoom and Brutal Doom in mind - as always.

And as always it's a tech base style map. This time I wanted to delve a little bit more into ACS scripting and set a common theme for all future maps which means: - every map will have a boss or many bosses - ACS scripting will be in use - custom textures as a separate project (I hope to release it someday) - medium sized levels - being careful and paying attention to details should benefit the player and allow him/her to solve some bigger fights in an unusual way

This map is sort of experiment to see if it's possible to create more maps sharing the same kind of approach and infuse gameplay with thinking instead of only fighting.

Last but not least - again, there's no story behind this level. This part is up to you guys!
Credits: id Software for Doom.

Authors and contributors to all Doom communities for their endless efforts to keep Doom alive.

Author of Brutal Doom mod!

Authors of GZDoom, Zandronum, Super Charge and all other ports and extentions!
Base: New from scratch
Build time: Around 2 months
Editor(s) used: Ultimate Doom Builder, SLADE
Bugs: Unknown
Download here

Download mirrors: /idgames protocol:

View jkcenhb.txt
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