Title: Untitled
Filename: levels/doom2/Ports/j-l/kewl.zip
Size: 179.06 KB
Date: 04/16/06
Author: Jonathan "Jon" Rimmer
Description: Very old and poor wad from my formative years. Kewl was the working title, I never gave it a proper name.

I can do better!
Credits: iD, yo.

Whoever inspired this wad, most like: Gothic people, Iikka and Mordeth. Hoorj All of #doom for like, I dunno, whatever.
Base: New level from pork scratchings
Build time:
Editor(s) used: WadAuthor, Wintex, etc.
Bugs: It sucks big fat balls
Rating: (4 votes)

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Atmospheric throughout,relishing work in detailing,linear progression,and grueling in fights,that puzzle maze with revs was barbaric... solid map overall x
This is a fun, good-looking level from 2003. In theory it's not particularly hard; you get 79 monsters, mostly imps, barons, and revenants, but you have a double shotgun. Downsides include a corridor that uses the same set room three times in a row, the queasy suggestion of a four-way sexual encounter between an archvile and some hell knights, and too little ammo - especially towards the end, it's so tardy that it verges on being a puzzle level.x
Good map.x
For Doom Gods, even on skill 1 (8 less ennemies???). Great architecture. Gameplay?!? Gameplay... - 2 stars for the design. Revise the difficulty, and we'll have a great pwad. And do use ZenNode v1.2.1 on it to avoid glitches under OpenGl mode with Legacy v1.42. GzDoom display finely without any glitche) - Jivex

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