Jonathan "Jon" Rimmer|
Very old and poor wad from my formative years. Kewl was the working title, I never gave it a proper name.|
I can do better!
Whoever inspired this wad, most like: Gothic people, Iikka and Mordeth. Hoorj All of #doom for like, I dunno, whatever.
New level from pork scratchings|
WadAuthor, Wintex, etc.|
It sucks big fat balls|
|felgro||The good - very much above average smallish map. The bad - there is nowhere near enough ammo to finish without cheating. Not even close. So verdict is just 2.||x|
|Zahid||Atmospheric throughout,relishing work in detailing,linear progression,and grueling in fights,that puzzle maze with revs was barbaric...
solid map overall ||x|
|Anonymous||This is a fun, good-looking level from 2003. In theory it's not particularly hard; you get 79 monsters, mostly imps, barons, and revenants, but you have a double shotgun. Downsides include a corridor that uses the same set room three times in a row, the queasy suggestion of a four-way sexual encounter between an archvile and some hell knights, and too little ammo - especially towards the end, it's so tardy that it verges on being a puzzle level.||x|
|Anonymous||For Doom Gods, even on skill 1 (8 less ennemies???). Great architecture. Gameplay?!? Gameplay... - 2 stars for the design. Revise the difficulty, and we'll have a great pwad. And do use ZenNode v1.2.1 on it to avoid glitches under OpenGl mode with Legacy v1.42. GzDoom display finely without any glitche) - Jive||x|