Title: Untitled
Filename: levels/doom2/Ports/j-l/kewl.zip
Size: 179.06 KB
Date: 04/16/06
Author: Jonathan "Jon" Rimmer
Description: Very old and poor wad from my formative years. Kewl was the working title, I never gave it a proper name.

I can do better!
Credits: iD, yo.

Whoever inspired this wad, most like: Gothic people, Iikka and Mordeth. Hoorj All of #doom for like, I dunno, whatever.
Base: New level from pork scratchings
Build time:
Editor(s) used: WadAuthor, Wintex, etc.
Bugs: It sucks big fat balls
Rating: (5 votes)
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The good - very much above average smallish map. The bad - there is nowhere near enough ammo to finish without cheating. Not even close. So verdict is just 2.x
Atmospheric throughout,relishing work in detailing,linear progression,and grueling in fights,that puzzle maze with revs was barbaric... solid map overall x
This is a fun, good-looking level from 2003. In theory it's not particularly hard; you get 79 monsters, mostly imps, barons, and revenants, but you have a double shotgun. Downsides include a corridor that uses the same set room three times in a row, the queasy suggestion of a four-way sexual encounter between an archvile and some hell knights, and too little ammo - especially towards the end, it's so tardy that it verges on being a puzzle level.x
Good map.x
For Doom Gods, even on skill 1 (8 less ennemies???). Great architecture. Gameplay?!? Gameplay... - 2 stars for the design. Revise the difficulty, and we'll have a great pwad. And do use ZenNode v1.2.1 on it to avoid glitches under OpenGl mode with Legacy v1.42. GzDoom display finely without any glitche) - Jivex

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