Title: Kill.zip
Filename: levels/doom2/Ports/j-l/kill.zip
Size: 1.93 MB
Date: 11/05/03
Author: Richard Long (Twiztid)
E-mail: Twiztid9876@hotmail.com
Description: Kinda got the idea of this map from a screenshot of another wad. Forgot what the wad is.
Credits: Nanami for the Dark Imp, Enjay for the red sky, Skulltag for the walls and sprites, Eternal Doom2 For walls, flats, and sounds, Doom64 For sounds, Whoever made the Green Demon, Whoever made the Guy that replaces the nazi, Whoever made the songs, and Id Software for makin this game.
Base: New from scratch
Build time: I dunno
Editor(s) used: Deepsea Version 11.81, Wintex, and XWE
Bugs: None that I know of
Rating: (4 votes)
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This is dated November 2003, although it feels older; it has the typical 1996-era avalanche of custom sounds, status bar and graphics, some of which are just recoloured from the Doom originals, but it's a modern source port level. 349 baddies, but the problem is that it's basically a corridor followed by three small arenas; you have loads of plasma ammo and so it's easy (I ended up running past most of the second half of the map out of boredom).x
This PWAD sucks. Its design is lame, gameplay largely uninteresting, has many sounds and graphics unneeded by a map of its poor quality, and it could have been made in vanilla Doom with a few minor alterations.x
5 Stars. I don't need to say more than that. SSWolfenSiex

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