Lee "DooMAD" Wallis|
New from scratch|
WadAuthor, WinTex, ZenNode|
|Memfis||Basic mid 00's design with corridors and small symmetrical rooms. Boring monster placement except for the final fight, which seems to almost require the secret SSG. Demons have human sounds = the hell? Some interesting new graphics and a certain elegance in visuals.||x|
|Anonymous||I was fine with the amount of health and ammo. Not a bad little map. 5/19/07||x|
|Anonymous||This map isn't as mazy as the title suggests; in fact, it's a very short and clear map.
It's a bunch of coves with stone and metal textures, quite goodlooking but not overly detailed.
The fights are nice, not too rough but not too easy either.
Only problem is it's small size, so this is a nice few minute job, maybe while you're waiting for someone. 4/5 -Milian||x|
|Anonymous||much better than inner crypt. some good fights, a bit easy though. ammo and health balance are fine with me. sadly, it's still short and linear. 3/5 - Belial||x|
|Anonymous||It's sort of OK. All the maps from this author suffer from a severe lack of health. While this doesn't actually make the maps difficult if you play cautiously, it does render them somewhat tedious to play, and damages their replayability by making them quite one-dimensional.||x|