Title: Lagomorphs of Gor (updated)
Filename: levels/doom2/Ports/j-l/lagogor.zip
Size: 10.06 MB
Date: 06/23/20
Author: Woolie Wool
Description: Four-level map set for ZDoom and compatible ports, inspired by Knee-Deep in the Dead, with mild ZDoom features in the form of new enemies and a Wolf3D-style score and treasure system. Software rendering recommended. Updated 6/26/2020 with new title screen, status bar, and map tweaks.
Credits: AFADoomer (ACS scripting taken from Wolf3D TC) Cage (textures) Eriance (sprites, textures, sounds, DECORATE) Raven Software (Squire fireball) Enjay (textures) David Gevert (textures) FuzzballFox (textures) EarthQuake (textures) CaptainToenail (textures) Martin Howe (textures) Nick Baker (textures) Paul Corfiatis (music) FreeDoom team (music) Bobby Prince (music) Id Software (Doom 1 and Doom alpha resources) Aubrey Hodges/CoTeCiO (intermission music) Kinsie (title screen) TeamTNT (hud font from Boom)
Base: New from scratch
Build time: About three months in 2016
Editor(s) used: Doom Builder, GZDoom Builder, SLADE3
Bugs: Misaligned ceiling light in the eastern half of the crate room in E1M2, only visible with mouselook
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