THE NAME OF THIS MAP WAS ORIGINALLY 'FUCK ORTHAGONAL LINES' BUT THEN I DECIDED I DIDN'T WANT THAT SO|
I draw a layout on a paper within five minutes, then sketched it out in SLADE 3, copypasted it twice, and made a map out of it. The result's not terrible! Also texturing is hard.|
This map is also in DUMP 2, so as a result, the map is fairly bulletproof to jumping and crouching, in the interest of the map playing the same between all the supported ports. Vertical rocket jumping will still break everything, though.
The demo is partially there to show you that yes, I have beaten the damn thing, and also to show you that you don't have to do it in the order techbase -> cave -> hell. The map's actually pretty open-ended in how you do things. (9:55, UV, 100% kills, 0% secrets)
Par time is 10 minutes. Props if you get it under 9 with 100% kills.
NOTE: Requires cc4-tex.wad to run (WITH BRICKPLA). My understanding of it is that it's been updated a few times, so just to be sure, check the md5sum of your cc4-tex.wad, and if it matches what's below, you're good to go. Otherwise, you'll need to update.
... or just check for BRICKPLA, but that's too easy.
NOTE 2: You'll still get a couple missing textures if you play the mod in a non-ZDoom port. Don't worry about those - they're in ZDoom-exclusive easter eggs.
everyone whose textures ended up in cc4-tex.wad - they're nice textures, if overused|
RjY on the /vr/ doom thread for helping me iron out the dumb shit
TerminusEst13 for giving me a reason to make this stupid thing
New from scratch|
40-50 hours over one week|
|Zalewa||I expected something bad from a copy-pasted map but it's actually quite fun and difficult! There are three areas that represent three alternative realities of the same place. Could use some supershotgun - we didn't find one and it was boring to have to shoot enemies with normalshotgun.||x|
|Fonze||Very fun map. I'm a sucker for maps like Wormhole ^^||x|