Title: Marbland
Filename: levels/doom2/Ports/m-o/marbland.zip
Size: 1.69 MB
Date: 06/30/14
Author: Plut
Description: 2 maps for Boom with castle-style design. Textures: Memento Mori II, Requiem, Plutonia, Kuchitsu, Greenday, Gravity, Nordhell, Kobal, VooDoo Guns. Music: map01 - "Rage" by Mark Klem, map02 - untitled track by Eternal from freak4.wad map07. Sliding door idea: VooDoo Guns.
Credits: Memfis for testing, Doomworld and Russian Doom Community for feedback.
Base: New from scratch
Build time: I don't remember, but not long.
Editor(s) used: Doom Builder 2, XWE, Boom Animation Manager
Bugs: None
Rating: (7 votes)
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Difficult, but fun and pretty. A bit claustrophobic, but it works here quite well. Nice application of textures.x
Shit. Enter the path and you fall 200 monster . uninspired . I want to play , no magic tricks to practice . no one to play with .x
I liked it. The cramped fights were awesome, and the detail was pretty good as well. Hope to see more stuff from you in the future.x
Two short maps. Layout is very compact, feels a bit like 1024 maps. Texture use & decoration are quite good. Gameplay (UV) fails imho on two aspects: 1) too many popups, and 2) too little variation in choosen monsters per popup; all-over it feels very uninspired. As gameplay is the most important aspect of a wad: 2/5. BTW HOM @ transparent door (map01) on open/close.x
If you like warp teleport ambush traps, you'll like this one. Personally, I am more of an room ambush traps person. Map looks a bit small, but pretty good. Yes, there is a possibility of death. ~2/5x

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