Title: Maskim Xul
Filename: levels/doom2/Ports/m-o/maskimxul.zip
Size: 11.56 MB
Date: 04/06/18
Author: Obsidian
Description: A set of 3 Boom-compatible maps for Doom II (with a decidedly Lovecraftian theme to the second and third), with epilogue maps on MAP04 and MAP30.
Credits: Id Software for Doom II CodeImp for Doom Builder 2 Anotak for Doom Builder X SirJuddington for SLADE3 Exl for WhackEd4 Whoever made Paint.net for......well, that
Base: New from scratch
Build time: Started 27th of April, 2014
Editor(s) used: Doom Builder, SLADE3, WhackEd4
Bugs: -Laying multiple Jackbombs at once can occasionally cause some of them to disappear in PrBoom+ -The sprites in ZDoom's alternate HUD are somewhat jumbled due to various bits of DeHackEd tomfoolery -There is a small chance of encountering stuck monsters in the final fight in ports that don't enforce monster spawner telefragging: I've done what I can to minimize the chance of it happening, but it's still possible
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