Title: Maxima
Filename: levels/doom2/Ports/m-o/maxima.zip
Size: 160.63 KB
Date: 12/27/05
Author: Jacob H. Orloff
Description: This is what I have been working on for the past few months on and off. I have had other issues I had to attend to. That is why this has been slow in the release process. Basically I don't expect much praise for the levels, though I myself find them to be very unique. I did remake the entire player texture including the body and head. I hope the new textures are to everyone's enjoyment. The player head in the status bar now has red John Lennon glasses on. The player body is now wearing a trenchcoat, jeans, and a cross necklace. The levels themselves are fairly unique aswell. The first level is in a cave system. The second level is in a military compound. The third level is in Hell. The fourth level is a room in which you can view the body textures in game. I really hope all of you enjoy playing this WAD as much as I enjoyed making it. Yes you CAN use the new textures, just please give credit where credit is due. I don't ask for much just mention me either in the text file or somewhere noticible.

Thanks again and enjoy.
Credits: God.
Base: New from scratch
Build time: 2 months off and on
Editor(s) used: Doom Builder, XWE, The Gimp
Bugs: None. Email me if you find any.
Rating: (7 votes)
Download here

Download mirrors: /idgames protocol:

original 3.8/5x
They are designed fairly well, but aren't really that interesting. I wouldn't say they are unique.x
Ok.... Hell could have been better done though. For Eg in A.V.x
Short and shiteasy. Nothing special. 2/5 - Belialx
Well, it works. But it's just four generic levels with nothing to mark them from the ordinary circa 1996. And they seem very old-fashioned. The readme file isn't very impressive, either; I'm not asking for bombast, but if the author himself isn't pleased with the levels why should I be? And how can something be very unique? Something is either unique or it isn't. And since when was a cave level unique? Hey? Hey? [pause] Hey?x

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