The Mean Green 2|
3 medium sized levels for Doom II.|
A mixture of tech and Hell with lots of damaging floors, tricks, traps and nasty monsters!
These maps continue where "The Mean Green" left off meaning that they will be a step up in difficulty. They are by no means impossible on Ultra Violence but you will be tested! This time you get bigger guns, but also get to face bigger foes.
I recommend that you download "The Mean Green" and load it together with this one. These maps start at MAP04, so a continuous play of both sets would be a cool experience if you never played the first. Link to "The Mean Green" at the end of this txt file.
Boom comp. sourceport required with MBF features. -cl 9 should do the trick.
Please don't use jump and/or crouch.
Speedrunners might run into weird problems as there are many triggers via voodoo dolls outside the playable area. It might break the level or softlock the player.
MAP04: "Beleagured" MAP05: "Violent delights" MAP06: "Redemption"
BoJustBo for the awesome pixelart used in the titlepic Sky by Mechadon Olroda for the palette (jovian palette)|
MAP04 music "Lordly Might" by Mark Klem MAP05 music "Shadowed hound" by MFG38 MAP06 music "Chaotic wars on Dis" by URROVA TITLE: "Dread factory" by MFG38
New from scratch|
1 year on and off|
GZDoomBuilder, Ultimate Doom Builder, Slade 3, paint.net, Bitmap Font Writer, WadSpy, zokumbsp|