Title: Mondrigan
Filename: levels/doom2/Ports/m-o/mondrigan.zip
Size: 196.3 KB
Date: 09/15/15
Author: Jmickle66666666
Description: Short speedmap I made, to try out some textures I made. Pretty short and very easy. Tested with zdoom and prboom+, contains a new palette and midi. Runs on plutonia.wad. New midi too.
Base: New from scratch
Build time: Few hours
Editor(s) used: Doombuilder 2, Slade 3, Gimp 2.0, Reason, FL Studio
Bugs: Don't try and jump on the chaingunner's platform! its impassible
Rating: (7 votes)
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5 stars visuals, 2 gameplay making this map just average, what a shame.x
12 monsters that provide some challenge due to the cramped fight areas. Good visuals, though. An effect of slight dusty mist is achieved through a customized color palette.x
Very short and simple level. Spare but except for the black ones, not bad texture use. Gameplay up to the read key is too simple for being interesting. Just before getting the red key, I got stuck in some hole seeing HOMS, and I couldn't move anymore. Hereafter the mancubus did the obvious... Overall: has some potential, but as-is at best meh.x
12 enemies of pure greatness. Definitely give this one a go. It seriously is only 12 enemies long. Great example of low monster counts done right.x

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