Title: Master Cooperative
Filename: levels/doom2/Ports/m-o/mstercop1.zip
Size: 2.69 MB
Date: 01/21/12
Author: Whymes
Description: A 17-map cooperative single player wad. Also might be suitable for two players. It contains the first two episodes, an interlude, and a final set of maps. All included maps are completed as-is, and I have no intention of completing all 32 maps at any time.
Credits: None
Base: New from scratch
Build time: 4 months
Editor(s) used: Doom Builder 1
Bugs: Some misc. HOM,unaligned textures, etc.
Rating: (11 votes)
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I found Map01-Map12 really decent, but later levels just meh, except Map29, but due I feel boring after completed Map20,21 and 28 so I found Map29 just a little boring, but the layout just neat. Map30 just...what...the... hell......ok maybe I needed to find someone play with me with those boring maps I guess. :P 3.5/5 x
theres something about this wad...x
wonderful experiences....5/5x
It has some bugs. Such as a door that can only be opened once and will have to be clipped through if you don't go through it. actually a lot of the doors become a hassle due to closing on u, and a few of the maps are a bit linear. And the maps are in an order that cannot be played through. but mostly it is fun to play. It seems rushed near the end but the maps that are here are pretty good, but map28 is extremely cheapx
"fun artistic abstraction of doom" what is this bullshit you're talking about? Anyway, this is a decent map pack with oldschool-themed maps and some surprises thrown in. it's nothing special but I'd definitely like to see more from this author, perhaps even a finished version of this. 3/5x
A surprisingly great- albeit incomplete- experience. Simple and minimilistic, the first act could be mistaken for a mappers first attempts. To me, it felt like a fun artistic abstraction of doom. Then the psychedelic shit hits the fan as you roll on metaphysical high gear through the second act. I would encourage the author to post a thread, work out the bugs, and finish this! 4/5 -FoHx

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