Title: Mountain Explosion Ver.1
Filename: levels/doom2/Ports/m-o/mtnexp1.zip
Size: 498.52 KB
Date: 04/18/14
Author: Iovandrake
Description: Mountain Explosion: UAC experiments on a Quantum Gate Nullifer have backfired. A resulting overload and explosion has decimated Fort Epsilon, an underground UAC installation, and opened a gateway to Hell. A special response team has been dispatched and you are part of that team.

You as the team's most decorated member have been assigned to enter the Fort through its surface water treatment plant. You are to proceed down through the east wing of the Fort and attempt to reach the Quantum Gate Nullifer in order to shut it down. The main force has already managed to infiltrate the Forts security wing and has deactivated the locking mechanisms on the Water Treatment Plant's main door.

Note: This is the first 3 maps. 6 more maps are planned. All maps are tech-base though some will feature a mix between Hell and tech.
Base: New from scratch
Build time:
Editor(s) used: Doom Builder 2
Bugs: None
Rating: (5 votes)
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Shit. Abuse of ZDoom gimmicks over the actual map design. Boring, linear, copy&pasta, simple, ugly, easy. MAP03 shows some improvement but it still reeks of 1994 WADs. I have no gripe with ZDoom gimmicks, but please use them as an addition to the actual design, not as a replacement...x
Played @ UV. In short: simple map layout, simple texture use, poor gameplay. Noticed at least 4 HOMs and 9 slime trails. Finished map02 accidentally in about 3 seconds... @Iovandrake: I would advice you to use some beta testers for helpful suggestions, before releasing your maps.x
Spent about 15 minutes on it in total. Very poor and boring design, insanely forgettable experience overall. Gameplay is easy and you can skip most fights. MAP02 is skippable if you turn around right at the spawn it hit the switch. Didn't bother to replay it normally. 2/5 for at least trying.x

View mtnexp1.txt
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